ScreenMonkey™ v1.7
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Comprehensive Feature List:
- Only the GM needs the program. Players only use a web browser! Players connect to the ScreenMonkey program from any modern web browser from all popular operating systems. No need to install Java or other application software on players' systems!
- Your players don't need to purchase anything extra. They just use the web browser they have now!
- Shared game map. The GM and players can place and move miniatures on the map.
- Integrated chat system featuring dice rolling, whispering to other players, archives, and clipboard features.

GM's interface
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- AJAX-style web interface, featuring:
- Scrollable Map display
- Map zooming (IE Only)
- Full session history for chat, and access to archives.
- Resizable and collapsable panels to maximize your screen.
- Add and remove customized chat buttons
- A truly dynamic web based interface that works like an application!
- Overlay square, hex, or offset square grids on the map.
- Multiple Monitor Support. Use ScreenMonkey at the game table and project the player map onto a second monitor!
- Base HTML files for the Player interface are easily customizable.
- Integrated scripting API for advanced control of the program. Scripts can be used to react to events in the program (such as someone logging on) and to create custom chat commands.
- GM's can hide the portions of the map that aren't visible to the players.
- Easily track hit points for each miniature.
- Integrated announcement system. Game announcements can be made from the ScreenMonkey program to NBOS's web site, via email, or by user-defined web site urls.
- Automatic router configuration for routers that support Universal Plug & Play.

Players use only a web browser!
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- Option to predefine player login names and passwords.
- Map annotation capability for showing the unfortunate players where the NPC's Fireball went off. or where the Lightning Bolt went, or where the Wall of Ice was placed,...
- Facing and Looking arrows can be assigned to each miniature on the map.
- Built-in Scenario and Encounter system to allow the GM to pre-set the game map for expected encounter locales.
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